Humans against aliens in a futuristic setting, blending RTS and FPS elements.
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.
The game is under highly active development, with a new alpha release being made at the beginning of each month.
Product's homepage
What's New in This Release: [ read full changelog ]
· The finished dretch! Fully textured and animated.
· A new interface! The main screen has been redone, along with the menus and the map loading screen.
Players with older hardware can turn off the new models for increased performance, using these three cvars:
· cg_highPolyWeaponModels
· cg_highPolyBuildableModels
· cg_highPolyPlayerModels
· In regards to gameplay, we've added anti-spawnblocking, as well as a few tweaks to the lucifer cannon, pulse rifle, and flamethrower. The tweaks are off by default, and may be enabled on a hosted server for testing.
· We've cleaned up the voting code, and in addition to some changes, we've added two new vote types. Spectate votes will force players onto the spectator team, and function as a lighter kick. Polls, an old favorite, have been implemented too! To enable them, use g_pollVotesPercentage, with the value set to the winning percentage.
· For in-game administrators, troublesome players can be locked onto the spectator team for a little while, using the speclock and specunlock commands. In addition, you can now warn players.
· For HUD designers, you can now use health bars and build timer progress bars.
· A GLSL shader cache allows for faster loading times for those using the new renderer.
· The console, for those running from a terminal, now has support for 256 colors.
Site Download Here
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.
The game is under highly active development, with a new alpha release being made at the beginning of each month.
Product's homepage
What's New in This Release: [ read full changelog ]
· The finished dretch! Fully textured and animated.
· A new interface! The main screen has been redone, along with the menus and the map loading screen.
Players with older hardware can turn off the new models for increased performance, using these three cvars:
· cg_highPolyWeaponModels
· cg_highPolyBuildableModels
· cg_highPolyPlayerModels
· In regards to gameplay, we've added anti-spawnblocking, as well as a few tweaks to the lucifer cannon, pulse rifle, and flamethrower. The tweaks are off by default, and may be enabled on a hosted server for testing.
· We've cleaned up the voting code, and in addition to some changes, we've added two new vote types. Spectate votes will force players onto the spectator team, and function as a lighter kick. Polls, an old favorite, have been implemented too! To enable them, use g_pollVotesPercentage, with the value set to the winning percentage.
· For in-game administrators, troublesome players can be locked onto the spectator team for a little while, using the speclock and specunlock commands. In addition, you can now warn players.
· For HUD designers, you can now use health bars and build timer progress bars.
· A GLSL shader cache allows for faster loading times for those using the new renderer.
· The console, for those running from a terminal, now has support for 256 colors.
Site Download Here
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